Mojang has introduced another update to the original Minecraft. Some big additions are on the way, though we don’t know what they are (Minecon is next month; we’ll undoubtedly learn something then).
Below you will find the latest changelog, otherwise technically known as Snapshot 16W32A. Have fun and keep mining.
- Wither Skeletons can now spawn with equipment
/give
now ignores stacking restrictions- Entity ids now have “minecraft:” prefixes
- Renamed some entity ids
- Block ids, entity ids and item ids are no longer case sensitive
- Changed the duration of hunger and saturation effects
- Resource pack format changed slightly, it’s now using version 3
- Version 3 resource packs have to use lowercase filenames for everything
- Some mobs are now more afraid to get wet in the water
- Most commands can now use blockstate definitions instead of a numerical metadata value
/setblock
can now place blocks referred to by blockstate/setblock ~ ~ ~ minecraft:birch_fence_gate facing=west,open=true
/setblock ~ ~ ~ minecraft:birch_fence_gate default
- Data values still work
*
as placeholder for no specified value for/testforblock
,default
to refer to the default block state
- More robust handling of invalid items and hopefully less duping bugs due to this change
- Lightning storms will now attract fewer skeleton horses
- Significantly reduced hunger rate for everything but healing
- Chat warnings like “You can only sleep at night” now appear in the status bar
- Creepers inflicted with potion effects now leave a lingering effect of those effects when exploding
/summon
now accepts entity ids for what used to be variant mobs- Re-added the 1.10 snapshot spawn eggs
- Mob types are now separated like this:
- Guardian and ElderGuardian
- Skeleton, Stray and WitherSkeleton
- Zombie, ZombieVillager and Husk
- Horse, SkeletonHorse, ZombieHorse, Mule and Donkey
- Moved and updated some nbt tags
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