How Would Minecraft Look Rendered In Unreal 4? Like This

Coder John Alcatraz has created a Minecraft demo, “Infinite Voxel World,” running in Unreal Engine 4. It only has the most basic of mechanics functional, but it works. And, as Alcatraz tells it, it became Minecraft completely by accident.

While it’s looking similar to Minecraft, my intention was not to create a game similar to Minecraft, but just to see how easy it is to make a voxel based game with good performance using Blueprints only in Unreal Engine 4. The Minecraft look then later came when I searched for textures, and actually the whole internet is filled with public domain texture packs for Minecraft. So it was the best way for me to get textures for a voxel based project, since I am no artist. And let’s be honest, it does not look bad like this, having the graphical power of UE4 combined with the pixel look of textures which were intended to be used in Minecraft.

It doesn’t look THAT much different, but fancy lighting can only enhance basic block structures so much. If there was bump-mapping and different textures (shiny, matte, etc) involved things might look more fancy. You can watch Alcatraz’s demo here:

And you can mess with it yourself here. Keep in mind, again, it’s basic.

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